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Guest Review: Game of Souls (The Quintessence Cycle #1) by Terry C. Simpson

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Your soul is your magic. The nobility will stop at nothing to steal it.

Keedar Giorin still remembers the night soldiers killed his mother. The Night of Blades. He was three, but the memories are written in his mind in blood, flames, scales, and his mother’s mad cackles.

Assigned by his father to save two young noblemen or risk a repeat of the massacre on his home in the Smear, Kasandar’s most lawless district, Keedar dives headlong into the mission. He uses his most secret skill, a magic that could bring the King’s Blades hunting him, a magic that could be a death sentence if reported to the wrong ears.

But even that risk is part of his father’s calculated plan. A plot to determine who was behind his mother’s death, while securing a new ally for their guild, and seeing their people rise from squalor and oppression to strive for the identity and power they have all but forgotten.

Plans, however, do not always follow the path drawn out. What will Keedar do when a count takes interest in his magic? Where will he run to when the hunt begins? Can a young man now growing into his power find a way to defeat the most ruthless of assassins?

As he watches the accursed Day of Accolades take away more children from the Smear, Keedar promises that one day he’ll stop the nobles’ exploitation of the under classes. On the same day, he encounters Winslow, a noble risking the Smear to win a chance to train with the King’s Blades. Together they become caught in a dangerous game of power, the Game of Souls.

The world the author has created in Game of Souls is fairly well sketched out. In the continent in which the story takes place there are several racial groups or kingdoms that are either at war or uneasily at peace. Our story is set mainly in the city of Kasandar in the kingdom, Kasinia. A map is thoughtfully included for the times when place names and races become a little confusing.
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